762949f49f
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 14:20:38 +09:00
6d6eed61aa
Fix new indentation inspections
2021-10-18 14:00:35 +09:00
59dc04017e
Fix epilepsy warning not being faded out on an early exit from PlayerLoader
2021-10-18 13:30:37 +09:00
2a41e8bd1f
Remove unneeded extra padding from settings number box
2021-10-17 21:50:04 +02:00
552fc1dc8a
Adjust key binding rows to accommodate new default value indicator
2021-10-17 21:50:04 +02:00
f422ebb281
Adjust SettingsItem
to accommodate new default value indicator
2021-10-17 21:50:03 +02:00
818f35c35f
Restyle default value indicator
2021-10-17 21:50:03 +02:00
3529f34c98
Multi: Hide mods when spectating or Beatmap isn't Locally Available.
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Signed-off-by: 5ln <xnafumie@gmail.com >
2021-10-18 02:01:50 +08:00
25f172fae8
Update usages of OpenInNativeExplorer to use ShowFileInNativeExplorer
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Also updates WrappedStorage to override ShowFileInNativeExplorer.
2021-10-17 12:56:29 +02:00
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check
2021-10-16 16:10:42 +02:00
e57d6e930e
Source spectator state sent to server from gameplay state
2021-10-16 13:48:49 +02:00
7a5a612896
Move retry and exit hotkey overlays to same depth / container
2021-10-16 02:29:45 +09:00
e9f50179ab
Merge branch 'master' into fail-animation-update
2021-10-15 23:32:10 +09:00
91754450b2
Remove dispose method completely
2021-10-15 21:27:44 +09:00
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
c47497923a
Schedule drag events for now
2021-10-15 19:52:44 +09:00
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
3909fd8caa
Fix wonkiness when dragging slider end at high input refresh rates
2021-10-15 19:43:57 +09:00
b9fd1f52df
Tweak animation slightly
2021-10-15 19:37:22 +09:00
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
a59ee9ec1f
Merge pull request #15121 from nekodex/fail-highpass
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Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
ae33b7b87f
Update resources
2021-10-15 18:27:01 +09:00
8d11f4ce48
Merge pull request #15075 from peppy/fix-editor-difficulty-name-update
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Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-15 18:12:12 +09:00
3d314dad9f
Merge pull request #15115 from peppy/fix-realm-config-save-overhead
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Fix changing osu!mania scroll speed causing game-wide lag
2021-10-15 17:33:42 +09:00
0e1f144bf4
Rename ArchiveModelImporter
with Realm
prefix to avoid confusion
2021-10-15 17:08:43 +09:00
cd64faa4f9
Tidy up importer difficulty creation code
2021-10-15 17:07:34 +09:00
49969ac328
Add beatmap import and file store tests
2021-10-15 17:07:34 +09:00
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence
2021-10-15 17:03:37 +09:00
d95a62fa56
Add models and stores for beatmap manager requirements
2021-10-15 16:58:41 +09:00
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 16:58:01 +09:00
05150b34e5
Merge pull request #15117 from peppy/update-present-import-post-import
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Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
56758435ee
Merge pull request #15043 from peppy/realm-ruleset-store
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Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
8fb9aec730
Fix threaded realm usage not disposing context fast enough
2021-10-15 16:39:53 +09:00
34d60b9e10
Merge branch 'master' into fix-realm-config-save-overhead
2021-10-15 16:30:39 +09:00
e9c3d09e0e
Remove redundant specs
2021-10-15 16:27:16 +09:00
fdb734ac91
Also add spec directly to IModelImporter
2021-10-15 16:24:40 +09:00
2eb1170c0c
Use AsNonNull
instead
2021-10-15 16:15:34 +09:00
efaed4cba4
Revert "Attempt bumping inspectcode
to fix remaining inspection"
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This reverts commit e018a6d6a5
.
2021-10-15 16:14:57 +09:00
a90f40e831
Update one missed instance of PresentImport
2021-10-15 16:00:09 +09:00
745f319c7d
Merge branch 'master' into fix-realm-disposal-order
2021-10-15 15:44:14 +09:00
e018a6d6a5
Attempt bumping inspectcode
to fix remaining inspection
2021-10-15 14:08:25 +09:00
48a9ab9e89
Merge branch 'master' into fix-multiplayer-tests
2021-10-15 14:04:27 +09:00
e38eb31fd4
Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead
2021-10-15 14:00:31 +09:00
818fac6ac8
Make realm a non-drawable component to better order disposal
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Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115 ) that perform final
operations after the drawables have been disposed.
Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
1e15b5a5a0
Merge pull request #15113 from peppy/rounded-button-colour-provider
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Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
e47ccbd08a
Fix realm transactional overhead when rapidly changing RulesetConfigManager
values
2021-10-15 13:50:26 +09:00
80dfd11c90
Remove unnecessary extra task
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Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
7ab028576e
Change RoundedButton
to source from overlay colour provider
2021-10-15 12:54:19 +09:00
f73e505ee6
Further adjustments to glow to be less bright on settings overlay
2021-10-15 12:35:19 +09:00