2365b065a4
Enable nullability for editor components
2023-01-12 18:07:54 +03:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
73821beb1d
Fix break display looking bad on very long beatmaps due to fixed corner radius
2021-04-15 16:39:20 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
3937ebdc3d
Add missing license headers
2017-09-26 15:58:30 +09:00
10e5fe40b2
A bit of cleanup
2017-09-26 15:51:45 +09:00
a1f88a17b1
Re-namespace and split out timeline parts from the SummaryTimeline
2017-09-26 15:44:40 +09:00