Commit Graph

12 Commits

Author SHA1 Message Date
2365b065a4 Enable nullability for editor components 2023-01-12 18:07:54 +03:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00
73821beb1d Fix break display looking bad on very long beatmaps due to fixed corner radius 2021-04-15 16:39:20 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
10e5fe40b2 A bit of cleanup 2017-09-26 15:51:45 +09:00
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00