This helps slightly with performance, allows better monitoring via realm
studio, but most importantly greatly reduces filesize.
fully compacted: 109M
transaction size 100: 115M
transaction size 1000: 123M
transaction size 10000: 164M
single transaction: 183M
With a transaction size of 100 there is a performance reduction, so 1000
seems to be the best middle-ground.
This really shouldn't have much effect as it will be run in the first
`Update` method and is probably a noop (we are already pointing to the
newest version due to just performing writes), but seems like a safe addition.
In general `Realm.Refresh()` only really does anything when there's multithreaded
usage and notifications to be sent.
The reason this was happening was an unfortunate oversight in the
migration logic. The code that was attempting to parse the skin settings
as `int` was firing regardless of whether a skin migration from EF to
realm had already occurred. If it had occurred, the skin setting would
contain a GUID rather than an integer, and therefore fail to parse, and
therefore implicitly fallback to a EF skin ID of 0 which would be the
default skin.
Fix by not running the setting migrating logic at all when there are no
EF skins to migrate.