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ff5f0af2d3
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Merge branch 'master' into popup-dialog
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2017-03-02 16:42:20 +09:00 |
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9c853b0465
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Update framewörk
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2017-03-01 19:33:01 +01:00 |
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d46e68b36b
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Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
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2017-03-01 18:05:58 +01:00 |
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d5d8352b62
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Testing build
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2017-02-28 17:09:31 -04:00 |
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ce1798b8bc
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DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay
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2017-02-28 02:09:36 -04:00 |
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50d172be39
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Added DialogManager(not wired up for desktop project yet)
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2017-02-28 00:59:36 -04:00 |
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b3a231185b
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Conform to naming conventions
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2017-02-27 20:55:10 -04:00 |
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3094c01a40
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Merge https://github.com/ppy/osu into popup-dialog
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2017-02-27 16:40:04 -04:00 |
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21c6f66017
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Fix TestCaseGamefield.
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2017-02-27 18:30:10 +09:00 |
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d78dca3d85
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New design
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2017-02-26 23:35:13 -04:00 |
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1b92519a86
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Update usages of AddToggle in Tests
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2017-02-26 21:31:40 +01:00 |
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1585ae842a
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Update framework
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2017-02-26 11:22:58 +09:00 |
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a009268370
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Merge https://github.com/ppy/osu into popup-dialog
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2017-02-25 21:22:47 -04:00 |
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12db33ad4b
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Visual and readability improvements to StarCounter.
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2017-02-24 19:30:56 +09:00 |
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3a89348413
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Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
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2017-02-24 13:43:21 +09:00 |
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c94da4fcf0
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Added popup dialog
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2017-02-24 00:05:37 -04:00 |
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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011d2cc7cc
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oops
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2017-02-23 16:44:59 +09:00 |
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d19a7813f3
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Fix TestCasePlayer regression.
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2017-02-22 23:27:29 +09:00 |
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aef0eb49a1
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Add loading screen.
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2017-02-22 21:53:59 +09:00 |
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2a099bb56c
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Stop TestCaseChatDisplay basically reimplementing ChatOverlay.
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2017-02-19 17:06:51 +09:00 |
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cf8b6c0697
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Fix backgrounds in TestCasePlayer dimming to gray instead of black.
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2017-02-18 15:54:26 +09:00 |
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e6ef9f67aa
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GameMode -> Screen.
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2017-02-17 19:23:58 +09:00 |
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8bf3902cbd
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Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
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2017-02-16 17:02:36 +09:00 |
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c90f5e247d
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Add a TickDistance to TestCaseHitObjects.
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2017-02-16 13:20:40 +09:00 |
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10dfe47638
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Add spinners and improve TestCaseHitObjects.
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2017-02-15 01:23:20 +09:00 |
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ce29f0b0be
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Add background layer to VisualTestGame.
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2017-02-14 18:09:46 +09:00 |
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aaaf7163e0
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Update framework.
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2017-02-13 17:46:50 +09:00 |
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ac548dc9ec
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Rework notifications to be more flexible.
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2017-02-12 14:50:42 +09:00 |
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8ec927899f
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Implement notifications.
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2017-02-10 16:30:23 +09:00 |
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38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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6b011a50d2
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Naming standardisation and enforcing.
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2017-02-07 16:20:36 +09:00 |
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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756fd78a88
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Fix incorrect line endings.
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2017-02-07 13:52:19 +09:00 |
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7ce5fc08ee
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Merge branch 'master' into skip-button
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
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2017-02-01 14:05:58 +09:00 |
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2c12568a0d
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Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
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2017-01-31 20:51:26 -04:00 |
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91a5d0b3cf
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Made requested changes
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2017-01-31 09:17:47 -04:00 |
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ecaa88a0d2
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Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
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2017-01-31 08:42:14 -04:00 |
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c642660896
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Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
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2017-01-30 16:15:56 -04:00 |
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9ab49247b2
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Forgot one
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2017-01-30 08:08:38 -04:00 |
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8f6a6143d6
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Removed excess parenthesis
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2017-01-30 08:07:37 -04:00 |
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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feba3f35ba
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Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
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2017-01-27 15:28:39 -04:00 |
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3e7503e860
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Make skip button work.
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2017-01-27 21:57:22 +09:00 |
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420e61fa97
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TwoLayerButton
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2017-01-27 21:08:36 +09:00 |
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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811cf4b04e
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Added newline, thanks Xamarin
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2017-01-27 07:12:20 -04:00 |
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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