// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneStageBackground : ManiaSkinnableTestScene { [BackgroundDependencyLoader] private void load() { SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }), _ => new DefaultStageBackground()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Width = 0.5f, }); } } }