// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK; using System.Collections.Generic; namespace osu.Game.Graphics.UserInterface { public class ShowMoreButton : LoadingButton { private const int duration = 200; public string Text { get => text.Text; set => text.Text = value; } protected override IEnumerable EffectTargets => new[] { background }; private SpriteText text; private Box background; private FillFlowContainer textContainer; public ShowMoreButton() { AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { IdleColour = colourProvider.Background2; HoverColour = colourProvider.Background1; } protected override Drawable CreateContent() => new CircularContainer { Masking = true, AutoSizeAxes = Axes.Both, Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, }, textContainer = new FillFlowContainer { AlwaysPresent = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(7), Margin = new MarginPadding { Horizontal = 20, Vertical = 5, }, Children = new Drawable[] { new ChevronIcon(), text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), Text = "show more".ToUpper(), }, new ChevronIcon() } } } }; protected override void OnLoadStarted() => textContainer.FadeOut(duration, Easing.OutQuint); protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint); private class ChevronIcon : SpriteIcon { public ChevronIcon() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Size = new Vector2(8); Icon = FontAwesome.Solid.ChevronDown; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { Colour = colourProvider.Foreground1; } } } }