// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; namespace osu.Game.Beatmaps { /// /// A for the beatmap. /// This should be used sparingly in-favour of . /// public abstract class BindableBeatmap : NonNullableBindable { protected BindableBeatmap(WorkingBeatmap defaultValue) : base(defaultValue) { } } }