// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Sprites; namespace osu.Game.Overlays.BeatmapSet.Scores { public class ScoreTextLine : ScoreTableLine { private const float text_size = 12; public ScoreTextLine(int maxModsAmount) : base(maxModsAmount) { RankContainer.Add(new SpriteText { Text = @"rank".ToUpper(), TextSize = text_size, }); ScoreContainer.Add(new SpriteText { Text = @"score".ToUpper(), TextSize = text_size, }); AccuracyContainer.Add(new SpriteText { Text = @"accuracy".ToUpper(), TextSize = text_size, }); PlayerContainer.Add(new SpriteText { Text = @"player".ToUpper(), TextSize = text_size, }); MaxComboContainer.Add(new SpriteText { Text = @"max combo".ToUpper(), TextSize = text_size, }); HitGreatContainer.Add(new SpriteText { Text = "300".ToUpper(), TextSize = text_size, }); HitGoodContainer.Add(new SpriteText { Text = "100".ToUpper(), TextSize = text_size, }); HitMehContainer.Add(new SpriteText { Text = "50".ToUpper(), TextSize = text_size, }); HitMissContainer.Add(new SpriteText { Text = @"miss".ToUpper(), TextSize = text_size, }); PPContainer.Add(new SpriteText { Text = @"pp".ToUpper(), TextSize = text_size, }); ModsContainer.Add(new SpriteText { Text = @"mods".ToUpper(), TextSize = text_size, }); } } }