using System.Linq; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK; namespace osu.Game { internal class VolumeControl : Container { private FlowContainer volumeMetersContainer; private VolumeMeter volumeMeterMaster; public BindableDouble VolumeGlobal { get; set; } public BindableDouble VolumeSample { get; set; } public BindableDouble VolumeTrack { get; set; } public VolumeControl() { RelativeSizeAxes = Axes.Both; } public override void Load() { base.Load(); Children = new Drawable[] { volumeMetersContainer = new FlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = new Vector2(10, 30), Alpha = 0, Padding = new Vector2(15, 0), Children = new Drawable[] { volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal), new VolumeMeter("Effects", VolumeSample), new VolumeMeter("Music", VolumeTrack) } } }; } protected override bool OnWheelDown(InputState state) { appear(); if (volumeMetersContainer.Children.All(vm => !vm.Contains(state.Mouse.Position))) volumeMeterMaster.TriggerWheelDown(state); return base.OnWheelDown(state); } protected override bool OnWheelUp(InputState state) { appear(); if (volumeMetersContainer.Children.All(vm => !vm.Contains(state.Mouse.Position))) volumeMeterMaster.TriggerWheelUp(state); return base.OnWheelUp(state); } private void appear() { volumeMetersContainer.ClearTransformations(); volumeMetersContainer.FadeIn(100); volumeMetersContainer.Delay(1000); volumeMetersContainer.FadeOut(100); } } }