using osu.Game.Modes.Objects.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics; using osu.Game.Beatmaps; namespace osu.Game.Modes.Objects { internal class HitObjectWithCombo : HitObject, IHasCombo { public Color4 ComboColour { get; set; } public bool NewCombo { get; set; } public int ComboIndex { get; set; } } }