using osu.Framework.Allocation; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Timing { internal class TimingSection : Section { private OsuSpriteText bpm; private OsuSpriteText timeSignature; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { bpm = new OsuSpriteText(), timeSignature = new OsuSpriteText(), }); } protected override void LoadComplete() { base.LoadComplete(); ControlPoint.BindValueChanged(point => { bpm.Text = $"BPM: {point.NewValue?.BeatLength}"; timeSignature.Text = $"Signature: {point.NewValue?.TimeSignature}"; }); } protected override TimingControlPoint CreatePoint() { var reference = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); return new TimingControlPoint { BeatLength = reference.BeatLength, TimeSignature = reference.TimeSignature }; } } }