// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Tests.NonVisual { public class TestHitObject : HitObject { public TestHitObject(HitWindows hitWindows) { HitWindows = hitWindows; HitWindows.SetDifficulty(0.5f); } public new void AddNested(HitObject nested) => base.AddNested(nested); } }