using System;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
// TODO - Share this sigmoid
private static double sigmoid(double val, double center, double width)
{
return Math.Tanh(Math.E * -(val - center) / width);
}
private static double sigmoid(double val, double center, double width, double middle, double height)
{
return sigmoid(val, center, width) * (height / 2) + middle;
}
///
/// Evaluate the difficulty of the first note of a .
/// The encoding to evaluate.
/// The index of the mono encoding within it's parent .
///
public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
{
return sigmoid(i, 2, 2, 0.5, 1);
}
///
/// Evaluate the difficulty of the first note of a .
///
/// The encoding to evaluate.
/// The index of the colour encoding within it's parent .
public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
{
return sigmoid(i, 2, 2, 0.5, 1);
}
///
/// Evaluate the difficulty of the first note of a .
///
public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
{
return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
}
///
/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a .
/// Difficulty values are assigned to of each
/// encoded within.
///
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
{
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
for (int i = 0; i < encoding.Payload.Count; i++)
{
ColourEncoding colourEncoding = encoding.Payload[i];
double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
for (int j = 0; j < colourEncoding.Payload.Count; j++)
{
MonoEncoding monoEncoding = colourEncoding.Payload[j];
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
}
}
}
}
}