using System; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; namespace osu.Game.Overlays.Options { public class EditorOptions : OptionsSection { public EditorOptions() { Header = "Editor"; Children = new Drawable[] { new OptionsSubsection { Header = "General", Children = new Drawable[] { new BasicCheckBox { LabelText = "Background video" }, new BasicCheckBox { LabelText = "Always use default skin" }, new BasicCheckBox { LabelText = "Snaking sliders" }, new BasicCheckBox { LabelText = "Hit animations" }, new BasicCheckBox { LabelText = "Follow points" }, new BasicCheckBox { LabelText = "Stacking" }, } } }; } } }