// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Setup { internal class ResourcesSection : SetupSection { private LabelledFileChooser audioTrackChooser; private LabelledFileChooser backgroundChooser; public override LocalisableString Title => "Resources"; [Resolved] private MusicController music { get; set; } [Resolved] private BeatmapManager beatmaps { get; set; } [Resolved] private IBindable working { get; set; } [Resolved(canBeNull: true)] private Editor editor { get; set; } [Resolved] private SetupScreenHeader header { get; set; } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png") { Label = "Background", FixedLabelWidth = LABEL_WIDTH, Current = { Value = working.Value.Metadata.BackgroundFile }, TabbableContentContainer = this }, audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg") { Label = "Audio Track", FixedLabelWidth = LABEL_WIDTH, Current = { Value = working.Value.Metadata.AudioFile }, TabbableContentContainer = this }, }; backgroundChooser.Current.BindValueChanged(backgroundChanged, true); audioTrackChooser.Current.BindValueChanged(audioTrackChanged, true); } public bool ChangeBackgroundImage(string path) { var source = new FileInfo(path); if (!source.Exists) return false; var set = working.Value.BeatmapSetInfo; var destination = new FileInfo($@"bg{source.Extension}"); // remove the previous background for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) var oldFile = set.Files.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Filename) == destination.Name); using (var stream = source.OpenRead()) { if (oldFile != null) beatmaps.DeleteFile(set, oldFile); beatmaps.AddFile(set, stream, destination.Name); } working.Value.Metadata.BackgroundFile = destination.Name; header.Background.UpdateBackground(); return true; } public bool ChangeAudioTrack(string path) { var source = new FileInfo(path); if (!source.Exists) return false; var set = working.Value.BeatmapSetInfo; var destination = new FileInfo($@"audio{source.Extension}"); // remove the previous audio track for now. // in the future we probably want to check if this is being used elsewhere (other difficulties?) var oldFile = set.Files.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Filename) == destination.Name); using (var stream = source.OpenRead()) { if (oldFile != null) beatmaps.DeleteFile(set, oldFile); beatmaps.AddFile(set, stream, destination.Name); } working.Value.Metadata.AudioFile = destination.Name; music.ReloadCurrentTrack(); editor?.UpdateClockSource(); return true; } private void backgroundChanged(ValueChangedEvent filePath) { backgroundChooser.Text = string.IsNullOrEmpty(filePath.NewValue) ? "Click to select a background image" : "Click to replace the background image"; if (filePath.NewValue != filePath.OldValue) { if (!ChangeBackgroundImage(filePath.NewValue)) backgroundChooser.Current.Value = filePath.OldValue; } } private void audioTrackChanged(ValueChangedEvent filePath) { audioTrackChooser.Text = string.IsNullOrEmpty(filePath.NewValue) ? "Click to select a track" : "Click to replace the track"; if (filePath.NewValue != filePath.OldValue) { if (!ChangeAudioTrack(filePath.NewValue)) audioTrackChooser.Current.Value = filePath.OldValue; } } } }