// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class EditorSetupDifficultyStrings { private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDifficulty"; /// /// "The size of all hit objects" /// public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); /// /// "The rate of passive health drain throughout playable time" /// public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); /// /// "The speed at which objects are presented to the player" /// public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); /// /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" /// public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); private static string getKey(string key) => $@"{prefix}:{key}"; } }