// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Audio; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorSamplePlayback : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestSlidingSampleStopsOnSeek() { DrawableSlider slider = null; DrawableSample[] samples = null; AddStep("get first slider", () => { slider = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); samples = slider.ChildrenOfType().ToArray(); }); AddStep("start playback", () => EditorClock.Start()); AddUntilStep("wait for slider sliding then seek", () => { if (!slider.Tracking.Value) return false; if (!samples.Any(s => s.Playing)) return false; EditorClock.Seek(20000); return true; }); AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing)); } } }