// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerLobbyEvents : ScreenTestScene { private BeatmapManager beatmaps; private RulesetStore rulesets; private BeatmapSetInfo importedSet; private DependenciesScreen dependenciesScreen; private TestMultiplayer multiplayerScreen; private TestMultiplayerClient client; private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager; [Cached(typeof(UserLookupCache))] private UserLookupCache lookupCache = new TestUserLookupCache(); [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); }); AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer()); AddStep("load dependencies", () => { client = new TestMultiplayerClient(roomManager); // The screen gets suspended so it stops receiving updates. Child = client; LoadScreen(dependenciesScreen = new DependenciesScreen(client)); }); AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded); AddStep("load multiplayer", () => LoadScreen(multiplayerScreen)); AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded); AddUntilStep("wait for lounge to load", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); } [Test] public void TestLobbyEvents() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, } } }); } private void playerJoin() { int randomUser = RNG.Next(200000, 500000); client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" }); } private void playerLeave() { User lastUser = client.Room?.Users.Last().User; if (lastUser == null || lastUser == client.LocalUser?.User) return; client.RemoveUser(lastUser); } private void playerKicked() { User lastUser = client.Room?.Users.Last().User; if (lastUser == null || lastUser == client.LocalUser?.User) return; client.KickUser(lastUser.Id); } private void playerReady() { var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); } private void playerUnready() { var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready); if (nextUnready != null) client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle); } private void randomEvent() { int eventToPerform = RNG.Next(1, 6); switch (eventToPerform) { case 1: playerJoin(); break; case 2: playerLeave(); break; case 3: playerKicked(); break; case 4: playerReady(); break; case 5: playerUnready(); break; } } private void createRoom(Func room) { AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); AddStep("open room", () => multiplayerScreen.ChildrenOfType().Single().Open(room())); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddWaitStep("wait for transition", 2); AddStep("create room", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for join", () => client.Room != null); AddRepeatStep("random stuff happens", randomEvent, 30); // ensure we have a handful of players so the ready-up sounds good :9 AddRepeatStep("player joins", playerJoin, 5); // all ready AddUntilStep("all players ready", () => { var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true; }); } /// /// Used for the sole purpose of adding as a resolvable dependency. /// private class DependenciesScreen : OsuScreen { [Cached(typeof(MultiplayerClient))] public readonly TestMultiplayerClient Client; public DependenciesScreen(TestMultiplayerClient client) { Client = client; } } private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer { public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; } protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager(); } } }