// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.EmptyFreeform.Objects; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.EmptyFreeform.Replays { public class EmptyFreeformAutoGenerator : AutoGenerator { protected Replay Replay; protected List Frames => Replay.Frames; public new Beatmap Beatmap => (Beatmap)base.Beatmap; public EmptyFreeformAutoGenerator(IBeatmap beatmap) : base(beatmap) { Replay = new Replay(); } public override Replay Generate() { Frames.Add(new EmptyFreeformReplayFrame()); foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects) { Frames.Add(new EmptyFreeformReplayFrame { Time = hitObject.StartTime, Position = hitObject.Position, // todo: add required inputs and extra frames. }); } return Replay; } } }