// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Screens; using osu.Game.Screens.Play; namespace osu.Game.Screens.Edit { public class EditorPlayer : Player { public EditorPlayer() : base(new PlayerConfiguration { ShowResults = false }) { } protected override void LoadComplete() { base.LoadComplete(); ScoreProcessor.HasCompleted.BindValueChanged(completed => { if (completed.NewValue) Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY); }); } protected override void PrepareReplay() { // don't record replays. } protected override bool CheckModsAllowFailure() => false; // never fail. } }