// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public class DifficultyRowAttribute : RowAttribute { private readonly BindableNumber speedMultiplier; private OsuSpriteText text; public DifficultyRowAttribute(DifficultyControlPoint difficulty) : base(difficulty, "difficulty") { speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { Content.AddRange(new Drawable[] { text = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Width = 40, Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular), }, new AttributeProgressBar(Point) { Current = speedMultiplier, } }); speedMultiplier.BindValueChanged(_ => updateText(), true); } private void updateText() => text.Text = $"{speedMultiplier.Value:n2}x"; } }