// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Screens.OnlinePlay.Match.Components; namespace osu.Game.Overlays.FirstRunSetup { public class ScreenWelcome : FirstRunSetupScreen { public ScreenWelcome() { Content.Children = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Text = "Welcome to the first-run setup guide!\n\nosu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, } }, new PurpleTriangleButton { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Margin = new MarginPadding(10), Text = "Get started", Action = () => this.Push(new ScreenSetupUIScale()), } }; } } }