using System; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Objects { public class PathControlPoint : IEquatable { public readonly Bindable Position = new Bindable(); public readonly Bindable Type = new Bindable(); public bool Equals(PathControlPoint other) => Position.Value == other.Position.Value && Type.Value == other.Type.Value; } }