// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerQueueList : OsuTestScene { private QueueList list; private int currentItemId; [SetUp] public void Setup() => Schedule(() => { Child = list = new QueueList(false, false) { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Width = 0.4f, Height = 0.6f }; }); [SetUpSteps] public void SetUpSteps() { // Not scheduled since this should affect buttons added by the current test. currentItemId = 0; } [Test] public void TestItemsAddedToEndInHostOnlyMode() { changeQueueModeStep(QueueMode.HostOnly); // User 1. PlaylistItem item1 = addItemStep(1); assertPositionStep(item1, 0); PlaylistItem item2 = addItemStep(1); assertPositionStep(item2, 1); // User 2. PlaylistItem item3 = addItemStep(2); assertPositionStep(item3, 2); } [Test] public void TestItemsAddedToEndInAllPlayersMode() { changeQueueModeStep(QueueMode.AllPlayers); // User 1. PlaylistItem item1 = addItemStep(1); assertPositionStep(item1, 0); PlaylistItem item2 = addItemStep(1); assertPositionStep(item2, 1); // User 2. PlaylistItem item3 = addItemStep(2); assertPositionStep(item3, 2); } [Test] public void TestItemsInsertedInCorrectPositionInRoundRobinMode() { changeQueueModeStep(QueueMode.AllPlayersRoundRobin); // User 1. PlaylistItem item1 = addItemStep(1); assertPositionStep(item1, 0); PlaylistItem item2 = addItemStep(1); assertPositionStep(item2, 1); // User 2. PlaylistItem item3 = addItemStep(2); assertPositionStep(item3, 1); assertPositionStep(item2, 2); PlaylistItem item4 = addItemStep(2); assertPositionStep(item4, 3); PlaylistItem item5 = addItemStep(2); assertPositionStep(item5, 4); // User 1. PlaylistItem item6 = addItemStep(1); assertPositionStep(item6, 4); assertPositionStep(item5, 5); // User 3. PlaylistItem item7 = addItemStep(3); assertPositionStep(item7, 2); PlaylistItem item8 = addItemStep(3); assertPositionStep(item8, 5); PlaylistItem item9 = addItemStep(3); assertPositionStep(item9, 8); } /// /// Adds a step to create a new playlist item. /// /// The item owner. /// The playlist item's ID. private PlaylistItem addItemStep(int ownerId) { var item = new PlaylistItem { ID = ++currentItemId, OwnerID = ownerId, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo, false).BeatmapInfo } }; AddStep($"add {{ item: {item.ID}, user: {ownerId} }}", () => list.Items.Add(item)); return item; } /// /// Asserts the position of a given playlist item in the visual layout of the list. /// /// The playlist item. /// The index at which the item should appear visually. The item with index 0 is at the top of the list. private void assertPositionStep(PlaylistItem item, int visualIndex) { AddUntilStep($"item {item.ID} has pos = {visualIndex}", () => { return this.ChildrenOfType() .OrderBy(drawable => drawable.Position.Y) .TakeWhile(drawable => drawable.Item.ID != item.ID) .Count() == visualIndex; }); } private void changeQueueModeStep(QueueMode newMode) => AddStep($"change queue mode to {newMode}", () => list.QueueMode.Value = newMode); } }