using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Objects { public class BarLine : ManiaHitObject { /// /// The control point which this bar line is part of. /// public TimingControlPoint ControlPoint; /// /// The index of the beat which this bar line represents within the control point. /// This is a "major" beat at % == 0. /// public int BeatIndex; } }