using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject
{
///
/// The control point which this bar line is part of.
///
public TimingControlPoint ControlPoint;
///
/// The index of the beat which this bar line represents within the control point.
/// This is a "major" beat at % == 0.
///
public int BeatIndex;
}
}