// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets; namespace osu.Game.Skinning { /// /// A type of that provides access to the beatmap skin and user skin, /// with each legacy skin source transformed with the ruleset's legacy skin transformer. /// public class RulesetSkinProvidingContainer : SkinProvidingContainer { protected readonly Ruleset Ruleset; protected readonly IBeatmap Beatmap; protected override Container Content { get; } public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin) { Ruleset = ruleset; Beatmap = beatmap; InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin is LegacySkin ? GetLegacyRulesetTransformedSkin(beatmapSkin) : beatmapSkin) { Child = Content = new Container { RelativeSizeAxes = Axes.Both, } }; } [Resolved] private SkinManager skinManager { get; set; } [BackgroundDependencyLoader] private void load() { UpdateSkins(); } protected override void OnSourceChanged() { UpdateSkins(); base.OnSourceChanged(); } protected virtual void UpdateSkins() { SkinSources.Clear(); // TODO: we also want to insert a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. switch (skinManager.CurrentSkin.Value) { case LegacySkin currentLegacySkin: SkinSources.Add(GetLegacyRulesetTransformedSkin(currentLegacySkin)); if (currentLegacySkin != skinManager.DefaultLegacySkin) SkinSources.Add(GetLegacyRulesetTransformedSkin(skinManager.DefaultLegacySkin)); break; default: SkinSources.Add(skinManager.CurrentSkin.Value); break; } } protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin) { if (legacySkin == null) return null; var rulesetTransformed = Ruleset.CreateLegacySkinProvider(legacySkin, Beatmap); if (rulesetTransformed != null) return rulesetTransformed; return legacySkin; } } }