// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Screens; using osu.Game.Screens.Play; namespace osu.Desktop.Windows { public class GameplayWinKeyHandler : Component { private Bindable allowScreenSuspension; private Bindable disableWinKey; private readonly OsuScreenStack screenStack; private GameHost host; private Type currentScreenType => screenStack.CurrentScreen?.GetType(); public GameplayWinKeyHandler(OsuScreenStack stack) { screenStack = stack; } [BackgroundDependencyLoader] private void load(GameHost host, OsuConfigManager config) { this.host = host; allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); allowScreenSuspension.ValueChanged += toggleWinKey; disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true); } private void toggleWinKey(ValueChangedEvent e) { var isPlayer = typeof(Player).IsAssignableFrom(currentScreenType) && currentScreenType != typeof(ReplayPlayer); if (!e.NewValue && disableWinKey.Value && isPlayer) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); } } }