// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Masks { public partial class SliderPlacementMask { private class CirclePlacementMask : PlacementMask { public CirclePlacementMask(HitCircle hitCircle) : base(hitCircle) { Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; InternalChild = new HitCircleMask(hitCircle); hitCircle.PositionChanged += _ => Position = hitCircle.StackedPosition; } protected override bool Handle(UIEvent e) => false; } } }