// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Configuration; using osu.Game.Beatmaps; using osu.Game.Users; namespace osu.Game.Online.Multiplayer { public class Room { public Bindable Name = new Bindable("My awesome room!"); public Bindable Host = new Bindable(); public Bindable Status = new Bindable(new RoomStatusOpen()); public Bindable Availability = new Bindable(); public Bindable Type = new Bindable(new GameTypeTimeshift()); public Bindable Beatmap = new Bindable(); public Bindable MaxParticipants = new Bindable(); public Bindable> Participants = new Bindable>(Enumerable.Empty()); public Bindable Created = new Bindable(); } }