using System.Collections.Generic;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionInfo
{
///
/// The objects that are captured by the selection.
///
public IEnumerable Objects;
///
/// The screen space quad of the selection box surrounding .
///
public Quad SelectionQuad;
}
}