// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests.Mods { public class TestSceneCatchModRelax : ModTestScene { protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); [Test] public void TestModRelax() => CreateModTest(new ModTestData { Mod = new CatchModRelax(), Autoplay = false, PassCondition = () => { var playfield = this.ChildrenOfType().Single(); InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre); return Player.ScoreProcessor.Combo.Value > 0; }, Beatmap = new Beatmap { HitObjects = new List { new Fruit { X = CatchPlayfield.CENTER_X } } } }); } }