// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit { public interface IEditorBeatmap { event Action HitObjectAdded; event Action HitObjectRemoved; void Add(HitObject hitObject); void Remove(HitObject hitObject); } }