// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Changelog; using osu.Game.Overlays.Changelog.Streams; namespace osu.Game.Overlays { public class ChangelogOverlay : WaveOverlayContainer { private readonly ScrollContainer scroll; public readonly ChangelogHeader header; public readonly ChangelogStreams streams; protected Color4 purple = new Color4(191, 4, 255, 255); public ChangelogOverlay() { // these possibly need adjusting? Waves.FirstWaveColour = OsuColour.FromHex(@"bf04ff"); Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF"); Waves.ThirdWaveColour = OsuColour.FromHex(@"600280"); Waves.FourthWaveColour = OsuColour.FromHex(@"300140"); Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; RelativeSizeAxes = Axes.Both; Width = 0.85f; Masking = true; EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0), Type = EdgeEffectType.Shadow, Radius = 3, Offset = new Vector2(0f, 1f), }; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(20, 18, 23, 255) }, scroll = new ScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new ReverseChildIDFillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { header = new ChangelogHeader(), streams = new ChangelogStreams(), }, }, }, }; streams.SelectedRelease.ValueChanged += r => { if (streams.SelectedRelease.Value != null) header.ShowReleaseStream(r.Name, string.Join(" ", r.Name, r.DisplayVersion)); }; streams.badgesContainer.OnLoadComplete += d => { header.OnListingActivated += () => { streams.SelectedRelease.Value = null; foreach (StreamBadge item in streams.badgesContainer.Children) { item.Activate(true); } }; }; } // receive input outside our bounds so we can trigger a close event on ourselves. public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; protected override void PopIn() { base.PopIn(); FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In); } protected override void PopOut() { base.PopOut(); FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out); } } }