using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.IO; namespace osu.Game.Database { public class StableBeatmapImporter : StableImporter { protected override string ImportFromStablePath => "."; protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage(); public StableBeatmapImporter(IModelImporter importer) : base(importer) { } } }