using System; using osu.Game.Beatmaps; using SQLite; namespace osu.Game.Database { public class BeatmapMetadata { [PrimaryKey] public int ID { get; set; } public string Title { get; set; } public string TitleUnicode { get; set; } public string Artist { get; set; } public string ArtistUnicode { get; set; } public string Author { get; set; } public string Source { get; set; } public string Tags { get; set; } public GameMode Mode { get; set; } public int PreviewTime { get; set; } public string AudioFile { get; set; } public string BackgroundFile { get; set; } } }