// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Multiplayer.Queueing; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes { public abstract class QueueModeTestScene : ScreenTestScene { protected abstract QueueModes Mode { get; } private BeatmapManager beatmaps; private RulesetStore rulesets; private ILive importedBeatmap; private TestMultiplayerScreenStack multiplayerScreenStack; private TestMultiplayerClient client => multiplayerScreenStack.Client; private TestMultiplayerRoomManager roomManager => multiplayerScreenStack.RoomManager; [Cached(typeof(UserLookupCache))] private UserLookupCache lookupCache = new TestUserLookupCache(); [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("import beatmap", () => { var beatmap1 = CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; beatmap1.Version = "1"; var beatmap2 = CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; beatmap2.Version = "2"; // Move beatmap2 to beatmap1's set. var beatmapSet = beatmap1.BeatmapSet; beatmapSet.Beatmaps.Add(beatmap2); beatmap2.BeatmapSet = beatmapSet; importedBeatmap = beatmaps.Import(beatmapSet).Result; }); AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack())); AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded); AddUntilStep("wait for lounge to load", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); AddStep("open room", () => multiplayerScreenStack.ChildrenOfType().Single().Open(new Room { Name = { Value = "Test Room" }, QueueMode = { Value = Mode }, Playlist = { new PlaylistItem { Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() }, Ruleset = { Value = new OsuRuleset().RulesetInfo } } } })); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddWaitStep("wait for transition", 2); AddStep("create room", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for join", () => client.Room != null); } [Test] public void TestCreatedWithCorrectMode() { AddAssert("room created with correct mode", () => client.APIRoom?.QueueMode.Value == Mode); } } }