// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Rulesets.UI.Scrolling.Visualisers { public readonly struct ConstantSpeedChangeVisualiser : ISpeedChangeVisualiser { private readonly double timeRange; private readonly float scrollLength; public ConstantSpeedChangeVisualiser(double timeRange, float scrollLength) { this.timeRange = timeRange; this.scrollLength = scrollLength; } public double GetDisplayStartTime(double time) => time - timeRange; public float GetLength(double startTime, double endTime) { // At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin. // This results in a negative-position value, and the absolute of it indicates the length of the hitobject. return -PositionAt(startTime, endTime); } public float PositionAt(double time, double currentTime) => (float)((time - currentTime) / timeRange * scrollLength); } }