using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Menu; using OpenTK; namespace osu.Game.Screens.Play { public class LoadingScreen : OsuScreen { private string loadingText = "loading..."; [BackgroundDependencyLoader] private void load() { Add( new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = loadingText, TextSize = 48, Font = @"Exo2.0-MediumItalic" } ); } } }