// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class KiaiFlash : BeatSyncedContainer { public Drawable FlashComponent { get; set; } public KiaiFlash() { Blending = BlendingParameters.Additive; Child = FlashComponent = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(1f), Alpha = 0f, }; } protected new double EarlyActivationMilliseconds = 80; protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes) { if (effectPoint.KiaiMode) { FlashComponent .FadeTo(0.25f, EarlyActivationMilliseconds, Easing.OutQuint) .Then() .FadeOut(timingPoint.BeatLength - 80, Easing.OutSine); } } } }