// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// /// Stores colour compression information for a . This is only present for the /// first in a chunk. /// public class TaikoDifficultyHitObjectColour { public CoupledColourEncoding Encoding { get; } public double EvaluatedDifficulty = 0; public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) { Encoding = encoding; } } }