// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Tests.Visual.OnlinePlay; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene { protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager; private LoungeSubScreen loungeScreen; public override void SetUpSteps() { base.SetUpSteps(); AddStep("push screen", () => LoadScreen(loungeScreen = new MultiplayerLoungeSubScreen())); AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen()); } [Test] public void TestJoinRoomWithoutPassword() { AddStep("add room", () => RoomManager.AddRooms(1, withPassword: false)); } [Test] public void TestJoinRoomWithPassword() { AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true)); } private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType().First(); } }