using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] [Ignore("getting CI working")] public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer { public TestCaseHyperdash() : base(typeof(CatchRuleset)) { } protected override Beatmap CreateBeatmap() { var beatmap = new Beatmap(); for (int i = 0; i < 512; i++) beatmap.HitObjects.Add(new Fruit { X = 0.5f + (i % 8 < 4 ? -0.4f : 0.4f), StartTime = i * 100, NewCombo = i % 8 == 0 }); return beatmap; } } }