// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Beatmaps.Formats { [TestFixture] public class LegacyBeatmapEncoderTest { private static IEnumerable allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu")); [TestCaseSource(nameof(allBeatmaps))] public void TestBeatmap(string name) { var decoded = decode(name, out var encoded); Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count)); Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize())); } private IBeatmap decode(string filename, out IBeatmap encoded) { using (var stream = TestResources.GetStore().GetStream(filename)) using (var sr = new LineBufferedReader(stream)) { var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr)); using (var ms = new MemoryStream()) using (var sw = new StreamWriter(ms)) using (var sr2 = new LineBufferedReader(ms, true)) { new LegacyBeatmapEncoder(legacyDecoded).Encode(sw); sw.Flush(); ms.Position = 0; encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2)); return legacyDecoded; } } } private IBeatmap convert(IBeatmap beatmap) { switch (beatmap.BeatmapInfo.RulesetID) { case 0: beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo; break; case 1: beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; break; case 2: beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; break; case 3: beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; break; } return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset); } private class TestWorkingBeatmap : WorkingBeatmap { private readonly IBeatmap beatmap; public TestWorkingBeatmap(IBeatmap beatmap) : base(beatmap.BeatmapInfo, null) { this.beatmap = beatmap; } protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => throw new NotImplementedException(); protected override Track GetTrack() => throw new NotImplementedException(); } } }