// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Database; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Visual.Spectator; using osu.Game.Users; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiSpectatorLeaderboard : OsuTestScene { private Dictionary clocks; private MultiSpectatorLeaderboard leaderboard; private TestContainer container; [SetUpSteps] public void SetUpSteps() { AddStep("reset", () => { clocks = new Dictionary { { MultiplayerTestScene.PLAYER_1_ID, new ManualClock() }, { MultiplayerTestScene.PLAYER_2_ID, new ManualClock() } }; Child = container = new TestContainer(); foreach (var (userId, _) in clocks) container.SpectatorClient.StartPlay(userId, 0); }); AddStep("create leaderboard", () => { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); var scoreProcessor = new OsuScoreProcessor(); scoreProcessor.ApplyBeatmap(playable); container.LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, container.Add); }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); AddStep("add clock sources", () => { foreach (var (userId, clock) in clocks) leaderboard.AddClock(userId, clock); }); } [Test] public void TestLeaderboardTracksCurrentTime() { AddStep("send frames", () => { // For player 1, send frames in sets of 1. // For player 2, send frames in sets of 10. for (int i = 0; i < 100; i++) { container.SpectatorClient.SendFrames(MultiplayerTestScene.PLAYER_1_ID, i, 1); if (i % 10 == 0) container.SpectatorClient.SendFrames(MultiplayerTestScene.PLAYER_2_ID, i, 10); } }); assertCombo(MultiplayerTestScene.PLAYER_1_ID, 1); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 10); // Advance to a point where only user player 1's frame changes. setTime(500); assertCombo(MultiplayerTestScene.PLAYER_1_ID, 5); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 10); // Advance to a point where both user's frame changes. setTime(1100); assertCombo(MultiplayerTestScene.PLAYER_1_ID, 11); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 20); // Advance user player 2 only to a point where its frame changes. setTime(MultiplayerTestScene.PLAYER_2_ID, 2100); assertCombo(MultiplayerTestScene.PLAYER_1_ID, 11); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 30); // Advance both users beyond their last frame setTime(101 * 100); assertCombo(MultiplayerTestScene.PLAYER_1_ID, 100); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 100); } [Test] public void TestNoFrames() { assertCombo(MultiplayerTestScene.PLAYER_1_ID, 0); assertCombo(MultiplayerTestScene.PLAYER_2_ID, 0); } private void setTime(double time) => AddStep($"set time {time}", () => { foreach (var (_, clock) in clocks) clock.CurrentTime = time; }); private void setTime(int userId, double time) => AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time); private void assertCombo(int userId, int expectedCombo) => AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo); private class TestContainer : TestMultiplayerRoomContainer { [Cached(typeof(SpectatorClient))] public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient(); [Cached(typeof(UserLookupCache))] public readonly UserLookupCache LookupCache = new TestUserLookupCache(); protected override Container Content => content; private readonly Container content; public TestContainer() { AddRangeInternal(new Drawable[] { SpectatorClient, LookupCache, content = new Container { RelativeSizeAxes = Axes.Both } }); } public new Task LoadComponentAsync([NotNull] TLoadable component, Action onLoaded = null, CancellationToken cancellation = default, Scheduler scheduler = null) where TLoadable : Drawable => base.LoadComponentAsync(component, onLoaded, cancellation, scheduler); } private class TestUserLookupCache : UserLookupCache { protected override Task ComputeValueAsync(int lookup, CancellationToken token = default) { return Task.FromResult(new User { Id = lookup, Username = $"User {lookup}" }); } } } }