// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.Bindings; using osu.Framework.Platform; using osu.Game.Database; using osu.Game.Input.Bindings; using osu.Game.Rulesets; #nullable enable namespace osu.Game.Input { public class RealmKeyBindingStore : RealmBackedStore { public RealmKeyBindingStore(RealmContextFactory realmFactory, Storage? storage = null) : base(realmFactory, storage) { } /// /// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action. /// /// The action to lookup. /// A set of display strings for all the user's key configuration for the action. public IEnumerable GetReadableKeyCombinationsFor(GlobalAction globalAction) { foreach (var action in RealmFactory.Context.All().Where(b => (GlobalAction)b.Action == globalAction)) { string str = ((IKeyBinding)action).KeyCombination.ReadableString(); // even if found, the readable string may be empty for an unbound action. if (str.Length > 0) yield return str; } } /// /// Register a new type of , adding default bindings from . /// /// The container to populate defaults from. public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings); /// /// Register a ruleset, adding default bindings for each of its variants. /// /// The ruleset to populate defaults from. public void Register(RulesetInfo ruleset) { var instance = ruleset.CreateInstance(); using (RealmFactory.GetForWrite()) { foreach (var variant in instance.AvailableVariants) insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant); } } private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null) { using (var usage = RealmFactory.GetForWrite()) { // compare counts in database vs defaults foreach (var group in defaults.GroupBy(k => k.Action)) { int count = usage.Context.All().Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.Action == (int)group.Key); int aimCount = group.Count(); if (aimCount <= count) continue; foreach (var insertable in group.Skip(count).Take(aimCount - count)) { // insert any defaults which are missing. usage.Context.Add(new RealmKeyBinding { ID = Guid.NewGuid().ToString(), KeyCombination = insertable.KeyCombination.ToString(), Action = (int)insertable.Action, RulesetID = rulesetId, Variant = variant }); } } } } } }