// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Input.Bindings; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyConfiguration { public class KeyConfiguration : SettingsOverlay { protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!"); [BackgroundDependencyLoader(permitNulls: true)] private void load(RulesetStore rulesets, GlobalBindingInputManager global) { AddSection(new GlobalBindingsSection(global, "Global")); foreach (var ruleset in rulesets.Query()) AddSection(new RulesetBindingsSection(ruleset)); } public KeyConfiguration() : base(false) { } } }