// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimingPointPiece : CompositeDrawable { private readonly TimingControlPoint point; private readonly BindableNumber beatLength; private OsuSpriteText bpmText; public TimingPointPiece(TimingControlPoint point) { this.point = point; beatLength = point.BeatLengthBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { Margin = new MarginPadding { Vertical = 10 }; const float corner_radius = 5; AutoSizeAxes = Axes.Both; Masking = true; CornerRadius = corner_radius; InternalChildren = new Drawable[] { new Box { Colour = point.GetRepresentingColour(colours), RelativeSizeAxes = Axes.Both, }, bpmText = new OsuSpriteText { Alpha = 0.9f, Padding = new MarginPadding { Vertical = 3, Horizontal = 6 }, Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold), Colour = colours.B5, } }; beatLength.BindValueChanged(beatLength => { bpmText.Text = $"{60000 / beatLength.NewValue:n1} BPM"; }, true); } } }