// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { /// /// The maximum score achievable. /// Does _not_ include bonus score - for bonus score see . /// private const int max_score = 1000000; /// /// The amount of the score attributed to combo. /// private const double combo_portion_max = max_score * 0.2; /// /// The amount of the score attributed to accuracy. /// private const double accuracy_portion_max = max_score * 0.8; /// /// The cumulative combo portion of the score. /// private double comboScore => combo_portion_max * comboPortion / maxComboPortion; /// /// The cumulative accuracy portion of the score. /// private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 4) * totalHits / maxTotalHits; /// /// The cumulative bonus score. /// This is added on top of , thus the total score can exceed . /// private double bonusScore; private double maxComboPortion; private double comboPortion; private int maxTotalHits; private int totalHits; private double hpIncreaseBad; private double hpIncreaseOk; private double hpIncreaseGood; private double hpIncreaseGreat; private double hpIncreasePerfect; private double hpIncreaseTick; private double hpIncreaseTickMiss; private double hpIncreaseMiss; public ManiaScoreProcessor() { } public ManiaScoreProcessor(HitRenderer hitRenderer) : base(hitRenderer) { } protected override void ComputeTargets(Beatmap beatmap) { foreach (var obj in beatmap.HitObjects) { if (obj is Note) { AddJudgement(new ManiaJudgement { Result = HitResult.Hit, ManiaResult = ManiaHitResult.Perfect }); } else if (obj is HoldNote) { // Head AddJudgement(new ManiaJudgement { Result = HitResult.Hit, ManiaResult = ManiaJudgement.MAX_HIT_RESULT }); // Ticks for (int i = 0; i < ((HoldNote)obj).TotalTicks; i++) { AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Hit, ManiaResult = ManiaJudgement.MAX_HIT_RESULT, }); } AddJudgement(new HoldNoteTailJudgement { Result = HitResult.Hit, ManiaResult = ManiaJudgement.MAX_HIT_RESULT }); } } maxTotalHits = totalHits; maxComboPortion = comboPortion; } protected override void OnNewJudgement(ManiaJudgement judgement) { bool isTick = judgement is HoldNoteTickJudgement; if (!isTick) totalHits++; switch (judgement.Result) { case HitResult.Miss: if (isTick) Health.Value += hpIncreaseTickMiss; else Health.Value += hpIncreaseMiss; break; case HitResult.Hit: if (isTick) { Health.Value += hpIncreaseTick; bonusScore += judgement.ResultValueForScore; } else { switch (judgement.ManiaResult) { case ManiaHitResult.Bad: Health.Value += hpIncreaseBad; break; case ManiaHitResult.Ok: Health.Value += hpIncreaseOk; break; case ManiaHitResult.Good: Health.Value += hpIncreaseGood; break; case ManiaHitResult.Great: Health.Value += hpIncreaseGreat; break; case ManiaHitResult.Perfect: Health.Value += hpIncreasePerfect; break; } comboPortion += judgement.ResultValueForScore; } break; } int scoreForAccuracy = 0; int maxScoreForAccuracy = 0; foreach (var j in Judgements) { scoreForAccuracy += j.ResultValueForAccuracy; maxScoreForAccuracy += j.MaxResultValueForAccuracy; } Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy; TotalScore.Value = comboScore + accuracyScore + bonusScore; } protected override void Reset() { base.Reset(); Health.Value = 1; } } }