// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; namespace osu.Game.Graphics.UserInterface { /// /// A button with added default sound effects. /// public class OsuButton : Button { private SampleChannel sampleClick; private SampleChannel sampleHover; protected override bool OnClick(InputState state) { sampleClick?.Play(); return base.OnClick(state); } protected override bool OnHover(InputState state) { sampleHover?.Play(); return base.OnHover(state); } [BackgroundDependencyLoader] private void load(OsuColour colours, AudioManager audio) { sampleClick = audio.Sample.Get(@"UI/generic-select"); sampleHover = audio.Sample.Get(@"UI/generic-hover"); } } }