// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using OpenTK; namespace osu.Game.Rulesets.Edit { public class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition { /// /// Invoked when the placement of has finished. /// public event Action PlacementFinished; /// /// The that is being placed. /// protected readonly HitObject HitObject; protected IClock EditorClock { get; private set; } public PlacementMask(HitObject hitObject) { HitObject = hitObject; } [BackgroundDependencyLoader] private void load(IBindableBeatmap workingBeatmap, IAdjustableClock clock) { EditorClock = clock; HitObject.ApplyDefaults(workingBeatmap.Value.Beatmap.ControlPointInfo, workingBeatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty); } /// /// Finishes the placement of . /// public void Finish() => PlacementFinished?.Invoke(HitObject); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false; protected override bool Handle(UIEvent e) { base.Handle(e); switch (e) { case MouseEvent _: return true; default: return false; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); PlacementFinished = null; } } }